v0.30.0 LIVE NOW · NOW ON MOBILE
RobinQuest — the 2D web3 side-scrolling RPG, powered by Robinhood Chain

ROBINQUEST

A tiny side-scrolling web MMORPG — four classes, fifteen maps, ten bosses,
duels with honor and letters worth carrying. Right in your browser.
▶  PLAY NOW
free no install fills your whole browser your character is saved server-side
Willow Town

What is this?

A retro pixel-art world, served by a zero-dependency Node server

RobinQuest is a persistent little world of fifteen connected maps — four towns strung between hunting grounds that climb from the Verdant Plains (tier 1) to the Voidreach Spire (tier 9), with side branches like the Hollow Warrens and Sunken Galleries to explore. Pick a class, hunt monsters that actually fight back, loot gear, craft and upgrade at town specialists, run kill / collect / delivery quests for a giver in every town, party up for shared XP, trade, bank your treasure — and when words fail, duel: consensual PvP where the full stat sheet fights, nobody dies, and the bell restores both fighters. Every kill, coin and quest is simulated server-side at 30Hz; your browser only renders it, pixel-crisp at any window size.

News & updates

the changes you can feel in-game — full notes for every release ship in docs/

v0.30.0 — Branching Paths & New Shapes NEW

this release

The hunt expands sideways: two new hunting grounds branch off the main road at existing tiers, accessed via a third portal partway across their parent maps. Explore the cramped, vertical burrows of the Hollow Warrens (T3 off Crystal Caverns) or the wide, flooded colonnades and stacked balconies of the Sunken Galleries (T4 off Sunken Ruins). While the first 17 species shared only five underlying shapes, five new monsters introduce entirely distinct silhouettes—six-legged Crag Crawlers scuttle in the Warrens, stilt-legged Ash Mantises stalk Obsidian Wastes, limbless Cinder Serpents streak through Ashen Depths, floating Void Eyes hover past terrain in Voidreach Spire, and the rooted Snap Trap marks our first stationary monster. Additionally, beasts that knock you off ledges now pathfind back home instead of stranding themselves forever. The world now spans 15 maps and 22 species across nine tiers.

v0.28 — Now on Mobile

July 2026

RobinQuest fits in your pocket. Turn your phone sideways and you get a full on-screen pad: walk with your left thumb (double-tap to dash), attack, jump and drop with your right, and reach everything else — bag, skills, guild, chat, map — from one menu button. Multi-touch means you can run and swing at the same time, the game goes fullscreen on your first tap, and a landscape phone actually sees more of the world than a default desktop window.

v0.27 — Heralds, Charters & Channels

July 2026

Every town gains two faces: a Herald who keeps the rankings (walk up, press Z — the L key is retired) and a Guildmaster who charters guilds for 5000g plus a Guild Charter scribed by any physician. Invite by name from anywhere, accept on your own time from G, and talk on six chat channels — All, World, Map, Guild, Whisper and System — with a scrollable backlog and Tab to switch.

v0.26 — Bands of Brothers

July 2026

Guilds are live: charter one with your own custom 2–4 letter [TAG], build a roster of up to 30 members, talk across every map with guild chat, promote trusted officers, and track your guildmates' levels, ranks, and maps on G.

v0.25 — The Art Pass

July 2026

The entire world gets a visual overhaul: every monster species, town NPC, and map tile has been redrawn with crisp 3-tone shading. Better yet, your class finally looks like your class — archers draw real bows, mages raise glowing orb staves, and thieves dual-wield daggers into battle.

v0.24 — Growing Pains

July 2026

Progression has teeth: the road ends at level 35 (until job advancement), monsters far below you stop paying exp, gold or loot — bosses still pay — and deep maps shrug off underleveled blades. Parties span at most 10 levels, and the HUD's vitals got a clean three-bar redesign with the numbers inside.

v0.21 — Widescreen

July 2026

The game fills your whole browser, edge to edge. 1080p renders a pixel-perfect 2× — and ultrawide monitors simply see more world.

v0.20 — Ledgers & Letters

July 2026

Rankings on L (Level · Duel wins · Gold), duels now restore both fighters when the bell rings, and every town gained a quest giver with collect & delivery errands — sealed parcels really ride in your bag.

v0.19 — Signposts

July 2026

A world map on M with a YOU ARE HERE marker, smarter minimap on N, [F] prompts near players, passive regen (1% field / 10% towns per 5s), and every monster wears its name.

v0.18 — En Garde

July 2026

PvP duels: challenge anyone on a hunting map, 3-2-1-FIGHT, the whole stat sheet both ways, KO at 1 HP — quitters forfeit, the map hears who won. Plus two physician draughts that refund your stat and skill points.

v0.15 — The Caldera & the Rift

July 2026

Three volcanic maps (tiers 7-9), six new species, three new map bosses, class passives, five-skill trees, and bosses that spawn on dice rolls — a sighting is an event.

Screenshots

straight from the build — nothing staged, one slime was harmed
Hunting slimes on the Verdant Plains
First blood on the Verdant Plains — labels, loot, and an XP bar on the move.
The world map
The world on M — fifteen maps, four towns, one bouncing YOU ARE HERE.
The rankings window
The Herald's rankings — level, duel wins, and gold, with your own rank pinned.

Choose your class

permanent, distinct, and balanced against each other in real duels
Warrior
Highest HP in the game. Free melee swings, a held dash, and skills that stun, spin, and rage.
50 HP +10/lv · 20 MP +3/lv
★ Stalwart — takes 10% less damage, always
Archer
Real arrows that fly, pierce, and rain. Evasive roll straight through enemies. Ammo matters — 1g a shot.
44 HP +8/lv · 28 MP +4/lv
★ Fletcher's Thrift — 20% of shots are free
Mage
MATK bolts, exploding fireballs, a party heal, and blink. The biggest mana pool — and it never refills itself fast.
40 HP +7/lv · 42 MP +6/lv
★ Essence Drain — every kill restores 4 MP
🗡
Thief
Daggers, double stabs, poison that keeps ticking, a smoke bomb, and a shadowstep with real i-frames.
46 HP +8/lv · 26 MP +4/lv
★ Fleet Foot — moves 8% faster, forever

The bestiary

22 species across nine tiers — these are the actual sprites you'll fight
Slime
The plains classic. Bounces, splits opinions.
Verdant Plains · T1
Shroomling
Walks. Spores. Regrets nothing.
Mushroom Woods · T2
Cave Bat
Fast, flappy, allergic to arrows.
Crystal Caverns · T3
Stone Golem
Slow fists, heavy ore pockets.
Crystal Caverns · T3
Crag Crawler
Six legs, crystal shell. Dislikes boots.
Hollow Warrens · T3
Ruin Sentinel
Still on duty. Nobody told it the war ended.
Sunken Ruins · T4
Snap Trap
Rooted firmly. Doesn't chase, doesn't need to.
Sunken Galleries · T4
Frost Wolf
Hunts in silence. Drops warm pelts.
Frostpeak Pass · T5
Frost Yeti
Tier-4 gear walks around inside this thing.
Frostpeak Pass · T5
Cinder Hound
Faster than you. Warmer, too.
Obsidian Wastes · T7
Ash Mantis
Long legs, short temper, razor blades.
Obsidian Wastes · T7
Ash Wraith
What the caldera exhales.
Ashen Depths · T8
Cinder Serpent
Lava-seamed and legless. Radiates bad news.
Ashen Depths · T8
Rift Horror
The Spire's doorman. 520 HP of no.
Voidreach Spire · T9
Void Eye
Unblinking gaze. Judges your build.
Voidreach Spire · T9

☠ The Golem King

The roaming world boss. No lair, no schedule — every hour the dice roll a 5% chance and he rises on some hunting map, announced to every player online. He slams the ground (jump!), soaks 1500 HP, and half-drops the King's Core, the rarest material in the game and the heart of tier-6 gear. Each hunting map also hides a signature ☠ map boss of its own, on 30-minute dice.

The world

one long road from meadow to void — with portals, scrolls, and no loading screens
World map
⌂ Willow TownVerdant Plains · Mushroom WoodsCrystal Caverns⌂ Emberlight OutpostSunken RuinsFrostpeak Pass⌂ FrosthavenGlacier Summit⌂ CinderholdObsidian Wastes · Ashen Depths · Voidreach Spire

Towns are safe ground: specialists to craft and upgrade with, bankers, quest givers, and a 10%-per-5s rest. The wild is not: monsters aggro, chase, and knock you around — and death costs 1% EXP and a walk home. Teleport scrolls link the towns for busy couriers.

How to play

your first ten minutes, in order
  1. Hit PLAY, register, pick a class (and a haircut). It's permanent — choose with your heart.
  2. Walk right, press Z at Elder Rowan — he'll hand you your first quest. The tracker follows top-left.
  3. Take the east portal (stand on it, press ↓) to the Verdant Plains and swing Z at slimes. Loot flies into your bag by itself.
  4. Open the bag (I) and drag a potion onto the hotbar. Equip whatever the slimes dropped.
  5. Level up → spend points: stats in C, skills in K — drag skills to the hotbar too.
  6. Report back to Rowan for gold, then try his collect and delivery errands — sealed letters pay well and see the world.
  7. Check M when lost, press Z at the town Herald when proud, F near a stranger to inspect, party, trade — or duel. Nobody dies; the bell restores you both. Your wins go on the board.
← → ↑ ↓move · jump (twice = double jump) · portals & platform drop
double-tap ←/→class move: dash / roll / blink / shadowstep
Zattack · talk · shop · Herald rankings · Guildmaster charter
A S D Q W E 1 2 3hotbar
I · C · K · Gbag · status · skill tree · guild (roster + invites)
F · Yplayer menu (inspect/party/trade/duel) · accept requests
Enter · Tabchat · switch channel (All/World/Map/Guild/Whisper/System)
M · N · O · Hworld map · minimap · options (and log out) · full key guide

On a phone or tablet? Turn it sideways — you get an on-screen pad instead: ◀ ▶ to walk (double-tap to dash), Z to attack and talk, ▲ ▼ to jump and take portals, three hotbar buttons with ↻ to cycle A/S/D → Q/W/E → 1/2/3, and ≡ for everything else.